Hi there! I want to ask you one small question. How suitable is this plugin for use on the web (HTML5 games), especially for mobile devices? In my small game, I encountered the fact that despite pretty decent optimization, the web version of my game behaves on mobile devices far from ideally. Therefore, I am looking for a solution that would fix this, and your plugin can potentially help with this!
Hi. It depends what you need for your game. BulletUpHell is more optimized than a system you'd do yourself in GDscript but I have never made a web or mobile game with it myself. The performance benefits will depend on what's in your game so I can't answer more detailly. You can join my discord if you want to talk about it more in depth.
Are you --->w<--- on Discord or are you someone else with the same issue ? Well I'll upload the .zip myself instead of relying on GitHub so that will solve it temporarily. Since you bought it, you should have access to new files that are uploaded.
Here you go, you shouldn't have any issue now. I apologize for the inconvenience.
No that was probably someone else, just downloaded the .zip and it works fine! Thanks for the fast response, was starting a new bullet hell project and this version seemed to have alot of features I'd have to implement myself otherwise :) Thanks!
I don't know much about 3D Godot but I'd assume no. Does it have 3D features ? No. Would it be compatible with a 3D environnement ? I guess not. Would the logic be mostly the same in 3D and someone could actually port it ? Yes. Am I going to ? No
I know this was made quite a while ago, however, I cant help but ask, will this be coming to Godot 4? It is such a feature-packed plugin. Even if it is not, know that this is an amazing plugin and it must have taken a good amount of time.
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Hi there!
I want to ask you one small question. How suitable is this plugin for use on the web (HTML5 games), especially for mobile devices? In my small game, I encountered the fact that despite pretty decent optimization, the web version of my game behaves on mobile devices far from ideally. Therefore, I am looking for a solution that would fix this, and your plugin can potentially help with this!
Hi. It depends what you need for your game. BulletUpHell is more optimized than a system you'd do yourself in GDscript but I have never made a web or mobile game with it myself. The performance benefits will depend on what's in your game so I can't answer more detailly. You can join my discord if you want to talk about it more in depth.
Are you --->w<--- on Discord or are you someone else with the same issue ? Well I'll upload the .zip myself instead of relying on GitHub so that will solve it temporarily. Since you bought it, you should have access to new files that are uploaded.
Here you go, you shouldn't have any issue now. I apologize for the inconvenience.
No that was probably someone else, just downloaded the .zip and it works fine! Thanks for the fast response, was starting a new bullet hell project and this version seemed to have alot of features I'd have to implement myself otherwise :) Thanks!
This is absolutely wonderful. Thank you for making this!
Can also work with 3D?
I don't know much about 3D Godot but I'd assume no. Does it have 3D features ? No. Would it be compatible with a 3D environnement ? I guess not. Would the logic be mostly the same in 3D and someone could actually port it ? Yes. Am I going to ? No
I know this was made quite a while ago, however, I cant help but ask, will this be coming to Godot 4? It is such a feature-packed plugin. Even if it is not, know that this is an amazing plugin and it must have taken a good amount of time.
here https://godotengine.org/asset-library/asset/1801
Hi, like the other comment said, there's indeed a Godot 4 version now.
You can find all versions on the GitHub page : https://github.com/rbecker5/BulletUpHell
You can know where's there's an update by joining my discord : https://discord.com/invite/aWWQbgQUEP