Hider Node for Godot 4
A downloadable tool
Sick of having nodes you don't need all over your scenes ? You don't want to see them all but you don't want to have to toggle their visibility all the time ? This is for you ! Add it as a child to a parent node and that parent's children will only be visible in editor when you select a node inside that parent's subtree. + other similar behaviors. It works in any scene : 2D, 3D, Controls,...
Simple to use :
1. Add the Hider to a parent node
2. Enable the Hider by toggling the enabled property.
Now, all the nodes in the subtree, starting from the Hider's parent, will be "hidden" when you select a node outside that subtree. They will be shown again when selecting a node of that subtree or the parent node.
Nodes are hidden by changing their modulate value. However, the Hider stores the previous modulate values in its saved_states property, which is reverted back when the node is shown again.
It has a bunch of bonus properties to make your workflow even better, everything is detailed in the documentation : https://docs.google.com/document/d/1y2aPsn72dOxQ-wBNGqLlQvrw9-SV_z12a1MradBglF4/...
The Itch page might not always stay up to date. Get the most recent version on Github : https://github.com/Dark-Peace/Godot-Hider-Node
Asset Library page : https://godotengine.org/asset-library/asset/1828
If you like my stuff, please consider supporting me on Buy Me A Coffee or Ko-Fi :)
Status | Released |
Category | Tool |
Author | Dark Peace |
Made with | Godot |
Tags | addon, Godot, Graphical User Interface (GUI), plugin |
Code license | MIT License |
Download
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