V4.5.5 : Depths & Trails Update (for Godot 4.3)


Sounds like a Minecraft update.

I added a page to the documentation where yoou can track the major new features : https://dark-peace.notion.site/Check-out-the-new-content-906edb47be4b4a5aaf9200a... These devlogs are more complete but that page links directly to the relevant documentation so you can easily find the new features and how they work.

New features :

  1. Depth system : You can have bullets moving in the background of the game without interacting with the player and have them getting closer and closer to the foreground until they reach the playable area and are able to interact.
  2. Trails are back ! After being broken for a long time, you can now have bullets with customisable trails (color, fading, size,...).
  3. You can have a bullet which sprite isn't affected by its rotation, so the bullet always face the same way.
  4. New example scene for the gravity system added in V4.5.4

Bug fixes :

  1. Godot 4.3 broke some of the plugin's stuff. That's fixed. You can use it in Godot 4.3 now.
  2. Bullet bounces have been improved. They bounce at like, 90% accuracy wheras it was like 70% before.
  3. Fixed issues when pausing the game, rotating issues, class name issues & time trigger issue.


Thx to Sentrie and UN3X who wrote some functions for this update. I added a "special thanks" part to the documentation.

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