Version 4.5.3, bug fixes and new API functions
Hi, the Version 4.5.3 is now available.
Changelog :
customFunctions.gd is now separated from the main .zip, that's because you never need to update it. If you already have downloaded the plugin before, you don't need to download that script again.
Bug fixes :
- issue with homing when steer is very high
- crash when a parent node was deleted
New stuff :
- API: interrupt_bullet() : you can interrupt bullet spawning in between the moment the bullet is spawned and shot. Multiple behavior available.
- API : homing_next() : you can skip to the next target when the bullet uses a homing list
As always, everything is in the documentation.
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BulletUpHell : BLAST! [Bullethell Engine]
World's most feature-packed Bullethell Engine. Manages everything about patterns, bullets & spawning. For Godot & Redot.
Status | In development |
Category | Tool |
Author | Dark Peace |
Genre | Shooter |
Tags | 2D, addon, Bullet Hell, Godot, plugin, Shoot 'Em Up, sourcecode, Top down shooter, Touhou |
Languages | English |
More posts
- Version 4.7.119 hours ago
- 4.7 Update : Port to Godot 4.425 days ago
- V4.6 Patch & Redot SupportJan 07, 2025
- V4.6 : Backend rewriteDec 25, 2024
- V4.5.6 Bug fixes, optimisation and APINov 25, 2024
- V4.5.5 : Depths & Trails Update (for Godot 4.3)Oct 07, 2024
- V4.5.4 Update : Gravity system, viewport support, preview patterns,...Jul 16, 2024
- V4.5.3 little fixJul 16, 2024
- V4.5.1 bug fixesApr 15, 2024
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