V4.5.6 Bug fixes, optimisation and API
This update has important bug fixes
- Off-center offset on the line pattern is fixed. WARNING : THIS WILL SLIGHTLY OFFSET ALL YOUR OLD AND NEW LINES PATTERNS. BE AWARE OF THAT WHEN UPDATING.
- MAJOR BUG FIX with the handling of destroyed bullets. Bullets could not be deleted correclty and cause continuous lag. This has been fully fixed.
- There was an issue with the spawners detecting the camera so start_on_cam wans't working. It's fixed.
You'll also enjoy some new API functions
- Pause your spawners and resume spawning later
- Clear the list of bullets scheduled to spawn (Useful when a fight is ended and you don’t want to spawn any more bullets)
- Getter function to get a list of bullets based on filters.
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BulletUpHell : BLAST! [Bullethell Engine]
World's most feature-packed Bullethell Engine. Manages everything about patterns, bullets & spawning. For Godot & Redot.
Status | In development |
Category | Tool |
Author | Dark Peace |
Genre | Shooter |
Tags | 2D, addon, Bullet Hell, Godot, plugin, Shoot 'Em Up, sourcecode, Top down shooter, Touhou |
Languages | English |
More posts
- V4.6 Patch & Redot Support7 days ago
- V4.6 : Backend rewrite20 days ago
- V4.5.5 : Depths & Trails Update (for Godot 4.3)99 days ago
- V4.5.4 Update : Gravity system, viewport support, preview patterns,...Jul 16, 2024
- V4.5.3 little fixJul 16, 2024
- Version 4.5.3, bug fixes and new API functionsMay 08, 2024
- V4.5.1 bug fixesApr 15, 2024
- Download issue is fixedApr 07, 2024
- BulletUpHell BLAST release! Finally!Apr 06, 2024
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