Version 4.7.1
In this version, bug patches for the last 4.7 version. There's also some new features
- Added a random seed variable to control the randomness.
- The plugin now uses its own RNG, not the global Godot RNG.
- Added a skip_amount pattern property that completes the set of "skip" properties.
- Added "use_local_rotation" to SpawnPoints to use their local rotation instead of global in calculations
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BulletUpHell : BLAST! [Bullethell Engine]
World's most feature-packed Bullethell Engine. Manages everything about patterns, bullets & spawning. For Godot & Redot.
Status | In development |
Category | Tool |
Author | Dark Peace |
Genre | Shooter |
Tags | 2D, addon, Bullet Hell, Godot, plugin, Shoot 'Em Up, sourcecode, Top down shooter, Touhou |
Languages | English |
More posts
- 4.7 Update : Port to Godot 4.425 days ago
- V4.6 Patch & Redot SupportJan 07, 2025
- V4.6 : Backend rewriteDec 25, 2024
- V4.5.6 Bug fixes, optimisation and APINov 25, 2024
- V4.5.5 : Depths & Trails Update (for Godot 4.3)Oct 07, 2024
- V4.5.4 Update : Gravity system, viewport support, preview patterns,...Jul 16, 2024
- V4.5.3 little fixJul 16, 2024
- Version 4.5.3, bug fixes and new API functionsMay 08, 2024
- V4.5.1 bug fixesApr 15, 2024
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