Version 4.7.1


In this version, bug patches for the last 4.7 version. There's also some new features

  • Added a random seed variable to control the randomness.
  • The plugin now uses its own RNG, not the global Godot RNG.
  • Added a skip_amount pattern property that completes the set of "skip" properties.
  • Added "use_local_rotation" to SpawnPoints to use their local rotation instead of global in calculations

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